Hello!
I’m Vinnie.
Since 2021 I have dedicated a significant amount of time and effort to learn level design. To streamline my learning process, I decided to focus on creating levels for a game that I love and has a dedicated and inclusive fanbase: Quake.
Through this experience, I have gained a comprehensive grasp of the entire level design process, specially prototyping, combat-balancing, scripting and lighting. I always strive to create engaging layouts and enjoyable experiences, ensuring that every level I create is balanced and fun to play.
